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ห้องข่าว Other GI (Other GI News room) ข่าว ประชาสัมพันธ์ เกี่ยวกับ plugin GI อื่นๆ เช่น final render,brazil,maxwell,etc.

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Old 11-09-2007, 12:03 PM   #1
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Default Indigo Renderer

Indigo Renderer
support: 3d studio max,Maya,blender,cinema4d,sketchup

ปลั๊กอินเรนเดอร์อีกตัวที่ออกมานานแล้วเหมือนกัน รู้สึกว่าตอนนี้ยังเป็นตัวที่ใช้ฟรีอยู่สามารถดาวโหล ดได้โดยตรงจากตัวเว็บได้เลย เท่าที่ลองแว๊บๆดูงานจากในเว็บแล้ว(แว๊บจริงๆนะ)ผลงา นที่ได้ก็ไม่น้อยหน้าปลั๊กอินตัวอื่นๆเช่นกัน แต่ต้องขออภัยด้วยครับเพราะตัวผมเองก็ยังไม่ได้ทดลอง ดูเหมือนกันเดี่ยวเล่าไปจะอายเขาเปล่าๆครับเอาเป็นว่ าลองทดสอบดูกันเองได้เลยนะครับ

Indigo is a free, actively developed, physically-based unbiased render engine.
Employing advanced features such as Metropolis Light Transport, Spectral light calculus, a virtual camera model, physical sky and more, Indigo can achieve much more realistic results than traditional GI raytracers.

Indigo does not need any render parameters like GI samples, AO samples, AA samples, Soft shadows, etc, and complicated lightning setups to achieve realistic results.
Indigo is free for non- and commercial use, but as of writing is not open-source.

Friday, 27 October 2006
Indigo is an accurate, physically based renderer.

* Integrated network rendering
- render a single image efficiently across multiple machines
- Needs only a TCP/IP network

* Participating media / Sub-surface scattering
- Unbiased multiple scattering
- Wavelength dependent scattering and absorption coefficients
- Henyey-Greenstein, uniform, Rayleigh phase functions
- Atmospheric scattering model including Mie and Rayleigh scattering.

* High dynamic range output
- 16 bit per component EXR output
- 32 bit per component Indigo Image (.igi) output
- LDR PNG output

* Physically based sky and sunlight model
- Efficient spectral sky and sunlight model
- Realistic time of day effects - sunrise, sunset etc...

* Full spectral rendering
- Most rendering parameters accept arbitrary spectra instead of RGB triplets

* Support for complex geometry
- KD-tree or BIH acceleration structures
- Support for large meshes (7M triangles+ in 1GB RAM), tested with 28M tri model.
- Instancing

* Physical camera model
- can specifiy aperture radius, focal distance, sensor width,
exposure time, etc..

* Realistic physically based materials
- Accurate dielectric reflection and transmission, including dispersion, total internal reflection, etc..
- Fast diffuse transmitter material
- Lambert, Phong materials

* High performance
- Written in SSE-optimised C++ for optimum performance
- Multi-threaded to take full advantage of multi-core CPUs.



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Old 16-03-2009, 09:35 AM   #2
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