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ห้องปั้น 101 (Maya) ข่าวน่าสนใจ ,ถาม ตอบปัญหา เกี่ยวกับโปรแกรม Maya

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Old 22-01-2018, 01:33 AM   #1
manop2000
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Default อบรม Maya 2018 ขั้นต้น ถึงขั้นสูง โทร. 0860853465

อบรม Maya 2018 ขั้นต้น ถึงขั้นสูง โทร. 0860853465
อีเมล์ protraining6@gmail.com, manop2000@hotmail.com

จากไม่เป็น จนเก่งเลย ชุบตัว 5 วัน ได้เป็นเซียน Maya สมใจ

ระยะเวลาเรียน 5 วัน ถ้าจะเป็นเซียน ต้องเรียนให้ครบ ทุกเนื้อหาวิชา
ที่นี่เป็นที่เดียว ที่สอนเนื้อหาครบทุกเรื่องของ Maya

เรียน 9.30-16.00 น. ราคาโทรสอบถาม คุ้มค่าแน่นอน

เริ่มเรียน 5-9 กุมภาพันธ์ 2561 นี้

โรงเรียนอยู่ที่ปากน้ำ สมุทรปราการ

เนื้อหาที่จะได้เรียน

1. Getting Started
Learning Objectives
Discovering the Maya Interface
Understanding Nodes and Attributes
Exploring the Interface
Navigating the UI
Using the Hotkey Editor
Using the Marking Menus
Accessing the Hotbox
Using the Transform Tools
Selecting Objects
Configuring the Interface
Setting Up the Grid and Units
Accessing the Help System
Downloading Autodesk Exchange Applications
Working with the Node Editor
Using the File Path Editor

2. Scene Management
Exploring Scene and Project Management
Understanding Project Management
Setting the Project Location
Discovering Object Naming
Naming Objects in the Scene
Using the Outliner
Working with Layers
Creating Layers
Saving Scenes
Optimizing Your Scene with Pipeline Caching
Working with the GPU Cache File
Creating Assembly Definitions
Transferring Data Using A360
Improving Scene Performance with Profiling
Improving Performance with Evaluation Mode

3. Modeling
Modeling in Maya
Understanding 2D Curves
Creating 2D Bezier Curves
Editing 2D Bezier Curves
Discovering 3D Surfaces
Revolving a Surface
Exploring NURBS Geometry
Introducing 2D NURBS Curves
Editing Curve CVs
Extruding Along a Path
Discovering NURBS Primitives
Creating a NURBS Primitive Sphere
Working with NURBS Object Components
Projecting a Curve onto a Surface
Creating a Bezel
Editing NURBS
Creating the Chamber Base
Exploring 3D Polygon Objects
Working with Polygon Mesh Components
Understanding 3D Mesh Tools
Building Using Primitives
Duplicating and Editing Objects
Using the Boolean Tool
Sculpting Geometry
Using the In-View Editor
Understanding the Modeling Toolkit
Exploring the Edit Mesh and Mesh Tools Menus
Using Quad Draw to Create New Polygons
Working with Symmetry
Reducing the Polygon Count of a Model
Creating a Polygon Cylinder
Using the Multi-Cut Tool
Modeling Objects Using Mesh Editing Tools and the Modeling Toolkit
Projecting a Curve onto a Mesh
Extruding Polygons Along a Curve
Understanding How to Bevel Polygon Faces
Understanding Subdivision Surfaces
Modeling a Subdivision Storage Container
Using Adaptive Subdivision with OpenSubdiv
Sculpting Inside of Maya
Exploring Deformers for Modeling
Creating an Exhaust Tube
Using Texture Deformers
Using Shrinkwrap Deformers
Understanding Object History
Duplicating Objects
Referencing Objects
Importing an FBX File
Creating Text with the 3D Type Tool
Working with Scalable Vector Graphics Files in Maya

4. Materials
Defining Materials
Exploring the Hypershade Material Editor
Using the Physically Based Shader
Creating Materials
Understanding Shader Nodes
Understanding Arnold Materials
Editing Reflectivity
Assigning a Material
Creating a New Material
Working with Map Patterns
Adding Bump Mapping
Incorporating Displacement Mapping
Creating Transparent Materials
Discovering Mapping
Creating a Grid Texture Pattern
Determining Map Size
Creating UVs
Utilizing Multiple Materials
Assigning Multiple Materials
Exploring Layered Shader and Mask Maps
Working with the Layered Shader
Incorporating Masking
Understanding Substance Textures
Working with Substance Textures
Discovering Ptex Textures
Understanding Material Libraries
Exporting and Importing Material Shaders
Mapping
Discovering UV Mapping
Examining Mapping Coordinates
Editing UV Coordinates
Understanding UV Tiling
Working with Multiple Texture Maps
Creating UV Sets
Understanding the UV Editor
Creating Symmetrical UVs

5. Cameras
Discovering the Importance of the Camera
Examining Camera Shots
Understanding Camera Distance
Establishing Viewer Distance
Discovering Depth of Field
Adding Depth of Field to Control Focus
Controlling Emotion Through the Camera Angle
Adjusting Camera Angles
Discovering Composition Essentials
Understanding the Rule of Thirds
Implementing the Rule of Thirds
Discovering Diagonals
Establishing Diagonals
Examining Camera Types
Identifying Camera Attributes
Adding an Image Plane
Sequencing Multiple Cameras
Creating a Camera from the Current View
Preparing the Camera for Final Render
Locking the Camera Position

6. Lighting
Understanding Direct and Indirect Light
Using the Light Editor
Discovering the Physical Sky
Creating a Physical Sky
Discovering Image-Based Lighting
Creating Image-Based Lighting
Identifying Light Types
Discovering Photometric Lights
Adding Lights
Enabling Area Lights
Understanding Indirect Lighting
Calculating Indirect Illumination
Using a Mesh Light
Understanding Global Illumination
Lighting for Interior Night
Isolating Object Lighting
Discovering Optical FX
Rendering Optical Effects
Understanding Shadow Types

7. Animation
Introducing Animation Concepts
Discovering Keyframe Animation
Keyframing a Moving Object
Understanding Set Driven Keys
Opening the Door with Set Driven Keys
Exploring the Shape Editor
Discovering Path Animation
Animating on a Path
Controlling Velocity
Using the Graph Editor
Using the Time Editor
Modifying Editable Motion Trails
Discovering Camera Animation Basics
Separating Camera Position and Rotation Control
Animating a Locator on a Path
Linking a Hierarchy
Retiming an Animation
Discovering the ATOM File Format
Generating a Playblast Preview
Working with Grease Pencil
Assigning an Aim Constraint
Using Cyclical Constraints in HumanIK
Creating Motion Graphics with MASH

8. Rendering
Discovering Rendering
Understanding Renderers in Maya
Rendering Still Images
Understanding Still Image Resolution
Setting Rendering Resolution for Stills
Working with Render Presets
Discovering Image File Types
Working with Still File Types
Rendering Animations
Understanding Image Resolution for Animations
Setting Animation Resolution
Understanding Animation File Types
Exploring How to Render Sequential Images
Converting Mental Ray Scenes to Arnold Scenes
Using FCheck
Working with IPR Rendering
Configuring AOVs in Arnold
Utilizing Viewport 2.0 Rendering
Applying ShaderFX
Exploring Color Management
Understanding Arnold Render Settings

9. IK and Rigging
Introducing IK
Discovering IK Tools
Creating a Joint Chain
Rigging the Joint Chain
Understanding Skinning
Editing a Skinned Geometric Object
Defining a HumanIK Skeleton
Characterizing a HumanIK Skeleton
Understanding Geodesic Voxel Skinning
Rigging with the Quick Rig in Maya
Setting Up a Customized Quick Rig in Maya
Editing a Skinned Character with the Delta Mush Deformer
Correcting Deformations with the Pose Editor

10. MEL and Expressions
Introducing MEL and Expressions
Understanding MEL Scripting
Executing a Script

11. Dynamics
Introducing Maya Dynamics
Understanding Rigid Body Dynamics
Creating a Simulation
Running the Simulation
Discovering Soft Body Dynamics
Setting up a Soft Body Simulation
Simulating a Beach Ball
Using Maya Bullet Physics for Simulation
Using Bullet Physics to Create Large-Scale Simulations
Discovering Bifrost Simulation
Simulating a Splash
Using Guided Simulation in Bifrost
Using Deep Adaptive Fluid Simulation in Bifrost
Creating Waves with the Bifrost Ocean Simulation System
Editing BOSS Solvers
Discovering Bifrost Aero
Creating Smoke with Bifrost Aero
Discovering XGen
Exploring the XGen Arbitrary Primitive Generator

12. Particles
Introducing Particles
Creating a Particle Waterfall
Setting Particle Attributes
Editing a Collider Object
Rendering Particles

13. nDynamics
Discovering nDynamics
Introducing nParticles
Creating Dripping Water
Configuring nParticles
Understanding nCloth
Creating Hanging Curtains
Simulating Hair with nHair
Using Bend Model with nHair
Simulating a Flag Waving in the Wind with nCloth

14. Fluid Effects
Discovering Fluid Effects
Adding a 3D Fluid Container
Editing the Flames
Adjusting the Fire Source
Creating a Liquid Simulation
Configuring the Fluid Emitter
Simulating Liquid Interaction
Creating an Ocean Surface
Floating an Object on an Ocean Surface

15. Hair and Fur
Understanding Hair
Grooming Hair with XGen

16. Paint Effects
Discovering Paint Effects
Using 2D Paint Effects
Creating 3D Paint Effects
Working with Surface Interaction
Working with Paint Effects Collisions

17. Compositing
Understanding Compositing
Introducing Autodesk Composite
Compositing Multiple Layers
Remapping Color Output
Interoperability
Importing and Exporting FBX Files
Using the Game Exporter and Sending Files to Unity
Incorporating Alembic Cache Files
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