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ห้องข่าว Other GI (Other GI News room) ข่าว ประชาสัมพันธ์ เกี่ยวกับ plugin GI อื่นๆ เช่น final render,brazil,maxwell,etc.

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Old 10-09-2007, 02:27 PM   #1
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Default ขอเปิดห้องหน่อยครับ

เห็นห้องนี้เงียบยาวเลยไม่มีผู้ใดมาเปิดซักที เลยขอมาเปิดเอาฤกษ์ซะหน่อยครับ
ความจริงผมก็ไม่มีความรู้อะไรมากมายกับ plugins render ตัวอื่นหรอกครับแต่ก็ขอฝาก
ประชาสัมพันธ์ให้ผู้ที่มีความสนใจเข้ามาศึกษาลองเล่น ตัวอื่นนอกจากวีเรย์กันบ้าง เผื่อจะ
เจอเพชรที่ซ่อนอยู่(ประมาณนั้นเลยทีเดียว )เอาเป็นว่าผมจะเสนอไปทีละตัว
แล้วกัน
ผมขออนุญาติยกคำโปรยมาทั้งเว็บเลยนะครับ เพราะภาษาอังกฤษผมยังไม่แข็งแรงเท่าไร
ฝากผู้ที่ที่ใช้ช่วยมาแนะนำกันอีกทีแล้วกันนะครับ
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Old 10-09-2007, 02:46 PM   #2
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Default finalRender Stage-1

finalRender Stage-1
support : 3d studio Max , Maya ,Cinema4D
www.cebas.com
ปลั๊กอินชื่อดังอีกตัวหนึ่งที่อยู่กับแม๊กมาเป็นเวลา นาน ผมเองเคยใช้เมื่อตอนแรกๆที่หัดใช้ Gi
อยู่(ตั้งแต่ยังไม่รู้จักวีเรย์และสมาชิกบนเว็บยังคล ั่งไคล้แสตนดาร์ดไลย์กันอยู่) ตอนแรกๆที่
ออกมาถูกโฆษณาว่าเป็นปลั๊กอินช่วยเรนเดอร์ Gi ที่เร็วที่สุดในโลกแต่ตอนนี้ผมชักไม่แน่ใจว่า
จะเร็วสู้วีเรย์ได้หรือเปล่า ผมว่าถ้าหาวิธีเซฟค่าแสงได้อย่างวีเรย์ได้หล่ะก็เป็น อีกตัวเลือกหนึ่ง
ที่น่าสนใจมากทีเดียว


What's New in R2.0?
3dsmax 9 32 and 64 bit Support
finalRender Stage-1 R2 now supports 3dsmax 9 32 and 64 bit. finalRender brings you the power of 64 Bit rendering like never before. Render with huge textures, immense poly counts, outrageous MTD and gigantic finalToon output. To add to your 64 bit work flow, finalRender allows for mixed 32 and 64 bit distributed rendering. You can use both your 64 and 32 bit machines to render with, allowing for a easy transition to 64 bit.
AQMC GI Engine
finalRender Stage-0 unleashed the first affordable and fast GI solution for 3ds Max. Then came Stage-1 R1.0 and now finalRender Stage-1 R2.0 revolutionizes rendering all over again! With the addition of AQMC, the brand new GI engine, a new era in robust and animatable GI rendering has been started. To learn more about this GI engine and to see some AQMC animations, click HERE!


Flicker Free GI

finalRender Stage-1 R2.0 for 3ds max has many options for GI and animation. Our AQMC GI engine has a Camera Fly mode for non-moving/deforming scenes and a Character Animation mode for moving/deforming objects. For more information on Flicker Free GI click HERE!



Acceleration Engine (MSP)

finalRender Stage-1 R2.0 now comes with a whole new rendering acceleration core that is completely different than its predecessor! SceneMSP now supports more complex scenes with less memory consumption and allows for even faster rendering. This all new SceneMSP renders and preforms up to 50% faster compared to the old Stage-1 R1.0. For more information on MSP click HERE!

fR-Physical Sky

finalRender Stage-1 R2.0 delivers with a Physical Sky Rendering model that allows to create automatic HDRI backgrounds that are based on real world measurements. Sun position and sky color is calculated automatically with a set of a few easy-to- control parameters. Besides the fixed background map option there is also a new texture map that allows for even more control in your renderings. To learn more click HERE!


fR-Skin

Human Skin and other advanced SSS rendering effects have been a privilege of finalShaders users before! But now, with R2.0, all of this power comes into the core of finalRender Stage-1 along with unlimited network rendering! To learn more about it click HERE!


fR-Architecture

An all new advanced and yet easy to set up finalRender material! This material emulates the standard 3ds max Arch&Design material so that every 3ds Max user can feel at home right away or even use scenes with the original 3ds Max material applied. To learn more about it click HERE!



fR-Light

Adding a true light material to 3ds Max opens up a whole new way in lighting scenes with finalRender Stage-1. With a true area light source, any surface in a scene may be turned into a real area light by just applying this material! To learn more about it click HERE!

fR-Ambient Occlusion

A true and full blown and highly optimized Ambient Occlusion Map is now part of the finalRender Stage-1 R2.0 Core. For more information on Ambient Occlusion, click HERE!

fR-MTD

By adding a new powerful MTD modifier to the tool set of finalRender, even more advanced effects are now possible! To learn more about this MTD Modifier Tool, click HERE!

Rectangular Light

Rectangular Lights have always been the major lighting tool for professionals. Now, finalRender Stage-1 R2.0 comes with a huge bunch of enhancements and additions to this feature. An immense release of power comes from the use of Light Portals in scenes that use GI and openings in walls (windows).
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Old 10-09-2007, 02:51 PM   #3
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Render Elements

finalRender has always been strong in supporting Render Elements. In fact, it was the first 3rd party renderer to support all the standard 3ds Max Render Elements. Now with this latest release, finalRender supports even more Render Elements than ever before. Besides adding finalRender specific Render Elements many additional options and features have been added as like include and excludes for RE's, Advanced Zdepth and Tdepth! To learn more about it, click HERE!



New Render UI

Everything today is about workflow and getting the most out of your tools. finalRender Stage-1 R2.0 used all the suggestions for optimization that came from actual users to help shape the next generation of this rendering application. To learn more about it click HERE!

Baking Render Elements

3ds Max's native Render To Texture feature is now the only supported texture baking option for finalRender Stage-1. Many additional Baking Elements were added to fully support all the advanced features of finalRender.

3ds Max Exposure Control

To support all the power Render Elements can give you, finalRender Stage-1 R2.0 introduces a 3ds Max conform Exposure control that fully exposes all the power of finalRender's unique Color Mapping tools. By using the standard 3ds Max Exposure Control from within the Environment Menu section, the best possible compatibility can be guaranteed and full support of all Render Elements is expected.

Absorption

Several enhancements and additions have been made to the finalRender materials for even greater control. To learn more about absorption, click HERE!



Enhancement to Geometric Sampler

Geometric sampling is a powerful feature of finalRender and it has been enhanced to increase ease of use and efficiency, especially when UltraBlur™ is used. To learn more about it click HERE!

Automatic Details Detection

For the first time, finalRender Stage-1 R2.0 introduces an automatic option to drastically increase small details and allow for much faster GI rendering. This new Details Detection algorithm that can be added to all optimized Global Illumination engines is now available in finalRender. Every GI rendering will look better and more detailed even when less samples or higher interpolation values are used. To learn more about it click HERE!



UltraBlur™ Enhanced

finalRender introduced its proprietary UltraBlur™ technology with finalRender Stage-0. By adding true multi-threading support and doing extreme enhancements to the algorithms, UltraBlur™ now offers the best possible compromise between speed and image quality when it comes to rendering blurry reflection/refraction effects.

New Installation Method and Structure

The finalRender Stage-1 R2.0 installation now supports parallel installs of multiple 3ds Max releases. Every DR Render slave installation comes in an isolated subfolder that for DR rendering with multiple 3ds Max Releases without changing configuration files.

In addition the aforementioned features, the installation of the finalRender plug-in has been moved out of 3ds Max' root folder to make it even easier to handle it in complex networks.

fR-Wax

Wax rendering and other advanced SSS rendering effects have been a privilege of finalShaders users before! But now, with R2.0 of Stage-1 all of this power comes into the core of finalRender along with unlimited network rendering! To learn more about it click HERE!



fR-Fillet

finalRender Stage-1 R2.0 comes with a full load of advanced and ready to use materials, one of it being the all new fR-Fillet material which allows the user to easily add rounded and soft corners on every sharp edge of an object. This extremely powerful rendering effect can help in adding the last bit of realism to all of your renderings! To learn more about fR-Fillet click HERE!

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Old 10-09-2007, 03:00 PM   #4
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Full Support of Velocity Channel

finalRender Stage-1 R2.0 now fully supports the creation of the Velocity RPF Channel and the Relevant Render Element channel.

fR Block Bit Map Format Importers/Exporters

The introduction of finalRender's Bitmap Pager technology brought a great relief to all users who are in desperate need for extremely high resolution renderings or who are using extremely high resolution texture maps. With finalRender Stage-1 R2.0, you can now Load and Save finalRender's native .bbt format directly from within 3ds Max.

fR-Dirt

fR-Dirt offers many more advanced effects you won't find in the texture map, including dirt placement based on a bump map and full Render Elements support. It's amazing how simple it is to create wear and tear in just a few mouse clicks. For more information on fR-Dirt click HERE!


fR-CarPaint

fR-CarPaint is an advanced metallic shader/material that creates car paint effects extremely fast. It is easy to set up and offers all the flexibility and power you need. Creating metallic car paint effects (metal glitters enclosed in the lacquer) with adjustable size and strength is simple with fR-Carpaint! For more information on fR-Carpaint, click HERE!


และสำหรับปลั๊กอินตัวนี้ยังมี shader สำหรับนำไปใช้งานต่างๆอีกเพิ่มเติมเรียกว่า Fr shader
ผมนำมาให้ดูบางตัวนะครับ

fS-Curvature


fS-Layer


fS-FastSkin
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Old 10-09-2007, 03:04 PM   #5
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fR-Distant Fur



fS-Ghost



fR-Electron



fR-Elevation



fR-ThinFilm

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Old 10-09-2007, 03:07 PM   #6
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fR-Velvet



fR-Volumetric



fR-Wet
ตัวนี้ลองแล้วเจ๋งมาก ใช้ทำไอนำ้เกาะแก้วหรือใบไม้ได้เยี่ยมเลย



fR-Wire



fR-XRay

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Old 10-09-2007, 03:11 PM   #7
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fR-3d Gradient
ตัวนี้เป็นแมทที่สามารถเจาะตัดได้วัตถุได้โดยที่ UV ไม่เสียครับ ผมเคยใช้ลองทำ animation มีดตัดไม้เล่นๆดู



fR-CD



สำหรับตัว Final Render ก็คงหมดเพียงเท่านี้ความจริงแล้วปลั๊กอินตัวนี้ยังมี อะไรดีๆซ่อนอยู่อีก
มากมาย ต้องลองใช้ดูถึงจะรู้ครับ
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Old 10-09-2007, 03:27 PM   #8
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น่าใช้ทีเดียวครับ
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ว่างๆลองเข้าไปเล่นกันดูครับ แก้เครียด ตามลิ๊งค์เลยครับ มีดีถึงบอก
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Old 10-09-2007, 03:48 PM   #9
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Default Maxwell Render

Maxell Render
support : support : 3d studio Max , Maya ,Cinema4D,Archicad,FromZ,Lighwave,Rhinoceros,Sketc hup,Solidwork,XSI
www.maxwellrender.com

ปลั๊กอินอีกตัวจากค่าย NextLimit ที่มีความสามารถหลายอย่าง รู้สึกเหมือนเห็นสมาชิก
บางท่านใช้อยู่ เป็นตัวเรนเดอร์ที่ประมาณว่าใช้การคำนวน physical ทีเสมือนจริง เวลา
การเรนเดอร์ไม่ต้องนับเป็นนาทีครับ แต่อาจจะเป็นหลายๆชั่วโมงเลยทีเดียว แต่ผมว่ารอ
ผู้รู้มายืนยันอีกทีแล้วกันนะครับ



Maxwell Render™ is a physically correct, unbiased rendering engine. By calculating complex mathematics, Maxwell Render is capable of simulating light exactly as in the real world. Unbiased means Maxwell Render™ does not use tricks to imitate real world behavior like other renderers – everything is reproduced as it is through governing physical equations.

Maxwell Render™ can fully capture all light interactions between all elements in a scene no matter how complex they are. All lighting calculations are performed using spectral information and high dynamic range data. Maxwell Render™ has been acclaimed as a landmark in next-generation rendering technology, having produced the best photorealistic images to date..

Maxwell Render™ is more than just a render - its core is completely different from other engines. The concept of “rendering” falls short of Maxwell Render’s scope and potential. What we are dealing with isn’t just another render, it’s The Light Simulator.

Maxwell Render™ has been acclaimed as a landmark in the next-gen rendering technology, having produced the best photorealistic images to date.

Maxwell Render™ is the perfect solution for high end rendering for photographic quality and advanced lighting, especially in areas like architectural visualization, industrial and product design, prototyping and 3D production.




Click image to know more about Maxwell Render

Click image to see more Maxwell Render features

ผมเองยังไม่รู้จักปลั๊กอินตัวนี้ดีซักเท่าไหร่เลย ดังนั้นรอผู้รู้มาพรีวิวให้ฟังก็แล้วกันครับ เอาเป็นว่าชมภาพสวยๆจากปลั๊กอินตัวนี้ไปก่อนก็แล้วกั น
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Old 10-09-2007, 03:55 PM   #10
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ลองเข้าไปเยี่ยมชมเว็บของเค้าก่อนก็ได้ครับ มีอะไรอีกเยอะเชียว
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Old 10-09-2007, 04:16 PM   #11
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Default Brazil Render

Brazil Render
support : 3d studio Max & Viz
http://www.splutterfish.com

ปลั๊กอินตัวดังอีกตัวหนึ่ง ที่ค่อนข้างได้รับความนิยม รู้สึกว่าเว็บเราเองในอดีตเคยมีติวเตอร์ของ
ปลั๊กอินตัวนี้ด้วย(ก่อนถูกกระแสวีเรย์กลบเอา) การใช้งานไม่ค่อยซับซ้อนนักและความเร็ว
ค่อนข้างดี อีกทั้งยังมีแมทให้โหลดใช้อีกเพียบจึงน่าทดลองใช้ดูเ หมือนกันนะครับ



The Gold Standard
Brazil r/s is the industry standard for high-end quality, flexibility, reliability, and artist-friendly workflow in 3ds Max.
Production Proven
Brazil r/s was instrumental in breaking 3ds Max into wide-spread high-end CG production. Brazil V2 continues our tradition of developing software in studio environments, and having already been featured in several films while in beta, we're confident that all artists will benefit from the additional tools and performance those beta testers demanded.
The Highest Quality
We could go on and on about the benefits of quality software, and the technicals behind how Brazil r/s allows artists to attain images of superior quality, but ultimately, it's the imagery and the work that speak for themselves.
Flexibility
Whether your needs include film quality production rendering, architectural or engineering visualization or just 3D artistic expression, Brazil r/s is the renderer of choice for artists and studios world-wide. By being a truly compatible 3ds Max renderer, and by supporting the widest possible range of 3rd party plug-ins, Brazil r/s V2 lets you achieve any desired style of rendered output without having to retool your entire pipeline to suit a specific renderer.
Reliability
No matter how mundane it may sound, reliability in your renderer, and especially on your renderfarm, is key to your ability to work efficiently, deliver on schedule, and avoid unexpected interruptions during a job. Brazil has always had a reputation for great reliability and we believe V2 will be setting new standards for how reliable a renderer can be.
Workflow
Brazil's unbeatable, flexible, and artist-friendly tools are without a doubt the fastest and the easiest to work with of any rendering toolkit available. Time saved adjusting renderer settings is money-in-the-bank when it comes to your ability to tweak and improve imagery. Efficiency is key to creating quality imagery, and nothing kills efficiency like fighting with inefficient tools.
Raising The Bar
SplutterFish understands that rendering is key to what many of our clients do. We also understand that rendering means more than just installing a new plugin. Rendering is about quality, it's about how working artists produce their imagery, and it's about how the tools work with the rest of the systems a studio relies upon. Brazil r/s V2 is a suite of tools designed with these needs in mind. Once again, Brazil r/s raises the bar and re-asserts its dominance in the rendering food-chain.

ดูผลงานจากปลั๊กอินตัวนี้กัน







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Old 10-09-2007, 05:08 PM   #12
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ขยันจริงๆพ่อคูนนน
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Old 10-09-2007, 05:17 PM   #13
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Default Metal Ray Render

Metal Ray
support: 3d studio Max,Maya,Softimage XSI,Houdini ,SolidWork
www.mentalimages.com

ปลั๊กอินอายุยืนอีกตัวหนึ่งซึ่งออกมาเพื่อทำงานร่วมก ับ Maya แต่ต่อมาจึงออกเวอร์ชั่นที่สามารถ
ใช้ร่วมกับโปรแกรมตัวอื่นๆได้ เป็นเรนเดอร์เอ็นจิ้นที่ความสามารถสูงอีกตัวหนึ่งและ ที่สำคัญ
มีติดมากะแม็กเองไม่ต้องเสียเงินซื้อหรือแก้ไอให้ปวด หมองเล่น เคยเห็นในเว็บต่างประเทศ
เคยนำมาเทสแข่งกะวีเรย์อยู่เหมือนกัน และมีกลุ่มคนรักเมทัลเรย์เป็นจำนวนไม่น้อยเลยเช่นกัน ครับ



Functional Overview PDF-download (120 kByte)

mental images visualization and modelling products have been used in countless projects, from single images to complete motion pictures, by tens of thousands of professionals in the computer aided design and digital content creation industries—some working alone, others in large teams of several hundred.









เดี๋ยวว่างๆจะหาเว็บติวเตอร์มาฝากครับ
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Old 10-09-2007, 08:31 PM   #14
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ขอบพระคุณครับ ที่เสียสละเวลามาแบ่งปันความรู้ครับ
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Old 10-09-2007, 08:42 PM   #15
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+++ให้กับการสละเวลาเพื่อความรู้มากมายครับ....
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Old 10-09-2007, 10:48 PM   #16
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ขอบคุณมากๆเลยค่ะ
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Old 10-09-2007, 11:05 PM   #17
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น่าสนใจมากครับ ขอบคุณที่นำมาให้ศึกษานะครับ
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Old 11-09-2007, 08:55 AM   #18
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thank
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Old 11-09-2007, 11:34 AM   #19
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แต่ล่ะภาพสวยๆทั้งนั้นเลยครับ
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Old 11-09-2007, 11:43 AM   #20
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ขอบคุณมากๆครับ
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Old 11-09-2007, 11:48 AM   #21
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ขอบคุณครับที่มาบอก ผมว่าเมทัลเรย์นี่สวยไม่แพ้วีเรย์เลยอะ
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Old 01-10-2007, 04:15 PM   #22
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Talking เด็กขี้สงสัย

โลกของ3Dมันน่าสนใจอย่างนี้เอง
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Old 16-03-2009, 09:42 AM   #23
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ยอดมากเลยคับ รอดูmental rayนะคับ
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Old 16-03-2009, 11:20 AM   #24
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ขอบคุณมากครับ โลกกว้างขึ้นเยอะเลย
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Old 16-03-2009, 09:08 PM   #25
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น่าสนใจทุกตัวเลยครับท่าน
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Old 17-03-2009, 12:12 AM   #26
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เยี่ยมมากเลย ที ว่าแต่ ที่ทำงานปล่อยให้มีเวลาว่างมาเล่นเน้ตด้วยหรือนี่ อิอิ เหลือเชื่อ 555
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Old 21-11-2009, 03:09 PM   #27
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ขอบคุณมากครับ ที่นำความรู้มาฝาก ขอติวเตอร์เมทัลเรย์นะครับ
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Old 22-12-2009, 11:38 AM   #28
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ไม่เคย post กับเค้าเลย
ผมใช้ brazilตลอด
แต่ หลัง หา versionใหม่ ไม่ได้ ชอบมากใช้ง่ายแสง ถูกใจ render ไม่นาน
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Old 22-12-2009, 03:39 PM   #29
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แต่ล่ะภาพสุดยอดทั้งนั้นเลยครับ
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Old 11-02-2010, 11:26 AM   #30
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แต่ละตัวน่าใช้ทั้งนั้นเลยครับ จะมีเวลาไหมหว่า = =
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ความไม่เข้าใจมันอยู่เรามองข้ามอะไรไปหรือเปล่า สิ่งที่ว่ามันเล็กนิดเดียวเอง
Cort EVL K-4 เพิ่งหัดเล่นครับแหะๆต่อ OD-Boss + Fender 15G มันตรงๆนี่ละ
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